Per Object Multi Resolution Shader
Post Process Material that allows resolution changes per object using custom stencil. You can set the resolution or have it change dynamically at runtime using the included Dynamic-Res Actor Component. Scene and Skybox resolutions can be set separately, as well as 5 channels you can assign objects too. Each channel also has the option for pass though.
Features:
Number of Unique Materials and Material Instances: 10
Number of Textures: 0
Texture Resolutions: na
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://www.dropbox.com/scl/fi/mx5jf6j7z80e0b7rqe9pu/Documentation.docx?rlkey=hpx5w16yhgtdptxv9qwqwkbgr&st=2ds18r5n&dl=0
Video Demo: https://youtu.be/yKVwxBsrUc8