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UCreate - Conifer Forest

MichalSornat - Environments - Jul 3, 2024
Not Yet Rated

A complete tool for crafting realistic conifer forest environments. Utilizes procedural generation for quick creation and ease of use. Features photoscanned assets and 90 unique meshes for rich forest detail.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

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The conifer forest biome offers everything you need for realistic environments. Featuring a comprehensive library of over 90 meticulously crafted assets, including trees, plants, rocks, and debris, as well as photoscanned assets, empower you to create stunning, lifelike scenes.


PROCEDURAL FOLIAGE

Generate entire lush forests and rocky slopes with just a few clicks, or paint the foliage manually to suit your creative needs.

Control the wind intensity with one handy global material parameter. Add realism and immersiveness to your world with reactive foliage.


PHOSCANNED ASSETS

The pack contains photoscanned rocks and forest debris, as well as ground meshes to help you elevate the realism of your scenes.


ROBUST LANDSCAPE MATERIAL

The landscape auto material streamlines terrain detailing with automated placement of small foliage (grass, weeds, rocks, debris). Additionally, it leverages smart material functions to generate realistic triplanar projected cliffs, landscape detail maps with color variation, and texture anti-tiling for seamless visuals.


FULL LUMEN SUPPORT

The pack accommodates the Lumen lighting system from the get-go.


NANITE READY

All models included in the collection can leverage Nanite, from 5.1 onwards.


HIGHLY ADJUSTABLE MATERIAL INSTANCES

The materials offers a wide range of parameters so that you are able to tweak the final look of every asset to your heart's content.


ASSET PACK FEATURES:


  • Procedural foliage
  • Photoscanned assets
  • Wind global adjustment
  • Reactive foliage
  • Landscape auto material and RVT support
  • Customizable material instances
  • Water post - process material and caustics effect
  • Procedural ground cover
  • Optional billboard LOD for the trees [implemented by default]
  • Example level


ASSET LIST:

PLANTS:


  • 14 Spruce trees, including 2 dead one
  • 4 Spruce tree samplings
  • 4 Young Beech trees
  • 5 Blackberry plants
  • 3 Ferns
  • 3 Dock plants
  • 6 Blueberries
  • 4 Dandelions
  • 2 Clovers
  • 1 Coltsfoot
  • 4 Grasses types


ROCKS:


  • 7 Rocks
  • 3 Small stones


DEBRIS:


  • Fallen dead tree
  • Pile of old leafes
  • 6 fallen branches
  • 6 Ground debris
  • 1 Stump
  • 3 Fallen trunks
  • 1 Broken trunk


3 GROUND MESHES


8 MOSS PATCHES


2 MOUNTAIN DISTANT MESHES

Technical Details

REQUIREMENTS:


  • IMPORTANTThe pack is taking advantage of a build - in plugin: Impostor Baker. The Impostor baker is needed if you want to use low res billboard LOD for the trees. The plugin is optional if you want to use Nanite instead of the traditional LOD system. 
  • It's recommented to enable Procedural Foliage in Editor Preferences.
  • It's recommented to enable Generate Mesh Distance Fields in Project Settings [see documentation for more informations].


Number of Unique Meshes: 90

Collision: Yes - custom and automatically generated

Vertex Count:

30.000 - 88 tris [Trees]

13.000 - 500 tris [Rocks]

2.800 - 80 tris [Plants]

34.000 - 10.000 tris [Ground Meshes]

19.000 - 2.500 tris [Distant Mountains]

LODs: Yes + 8 tris billboards for trees

Number of Materials and Material Instances: 15 and 63

Number of Textures: 141

Texture Resolutions: 4096 [nearly all assets], 2048

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Linux: Not tested

Documentation: Link