Add node "AIFlankTo" to your Unreal Engine 5 project. This Node takes in an AI Controller and a target location then makes that AI Controller move to a location in a flanking / indirect path
Flanking System adds the node "AIFlankTo" to your Unreal Engine 5 project. This Node takes in an AI Controller and a target location then makes that AI Controller move to a location in a flanking / indirect path.
The AI Flank To node allows an AI controller, when given a transform, to navigate towards it along a flanking path. Significantly, the AI controller strategically avoids the transform's cone of vision by taking a longer, more covert route.
What makes this stand out is its encapsulation within a single node. This design choice minimizes the technical knowledge required for its application, making it accessible and user-friendly.
Note
This plugin dose not work well when there is variance in the ground height between the AI that is flanking and the target transform. A fix that address this issue will be part of the next update for this plugin.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 9
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://flankingsystem.anthonycavuoti.com